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Polycount: 0
Animations: Textures: 0 Scripts: 0 Description: Fighting backbone of the American WW II Air Force. This machine is just plain powerful. This model is based off of the technical drawings available online. It's perfect for any aerial combat or WW II game. Torque users will find that the model and max files are setup to readily plug into the engine. You'll have all the source files to alter at will. Create new skins, modify the structure, anything you want. Developers using other engines will find .3ds and .x files for their use. If you wish to export to any other format, you have the source files at your disposal. FORMATS: * Export formats include .dts , .x , .3ds * Source formats include .max, .psd MODELS: ~3000 polygons * P51 Mustang (Rigged and unrigged version) * Torque version includes bones to allow for animation. TEXTURES: Textures are 1024x1024 * Diffuse Map * Normal Map * Bump Map * IFL and associated textures for moving propellers. * Textures are available in .PSD and .tga/.png format. SCRIPTS: * No scripts are included with this model. SOURCE ART: * This pack includes all source materials for max 5 , and photoshop. All animation max files are included as well. Source textures are included in .PSD format, and each includes a wireframe layer. System Requirements 22 MB free hard drive space 10.7 MB download To Edit the source files you will need these programs (note , these programs are only needed for source files): .max - 3d Studio Max version 5 ,6, or 7 .psd files - Adobe Photoshop. .3ds files - any 3d package that can import it. .dts & .dsq files require the torque game engine/shader engine (TGE/TSE) to be useful. Available Formats: .max .3ds .dts .x .psd |